Friday, February 11, 2011

Iconica Series Two - Sanctum

While subject to minor name/spelling changes as we get closer to going to press, here's the lineup for Iconica Series Two!

#023 - Sanctum Haladron - (Variant 1)
#024 - Marconian Bard
#025 - Karmethian Nervapath
#026 - Sanctum Curic
#027 - Galaeon Spicer
#028 - Tanglefern Dead Eye
#029 - Sanctum Haladron - (Variant 2)
#030 - Pykonian Dark Trader
#031 - Farpoint Mercenary
#032 - Acasian Acrobat
#033 - Sanctum Ranger
#034 - Tanglefern Venomist
#035 - Stillwater Dryfin
#036 - Sunhold Mercenary
#037 - Inkwater Mimic
#038 - Varthan Radia Hunter
#039 - Sanctum Lancer
#040 - Algadon Mercenary
#041 - Sanctum Savant
#042 - Thorvald Anchor
#043 - Lylean Arc Warden
#044 - Lylean Arc Adept

As you can see, this series will be characterized by several archetypes which hail from the Sanctum region of Veratar, which is the country on Rynaga where Iconica is set. I'll have more information and more updates in the coming weeks as we get closer to Phoenix Comicon.

Within this collection I'm planning to have two more Special characters as well as 2-3 Rare characters. There are also some "other" types of character cards we're planning to release towards Fall and Winter of 2011. We're really excited about this new series and the impact these characters will have on the game!

-Safe travels!

Thursday, February 10, 2011

Iconica Series Two - UPDATE

Over the past several months we've changed some of the direction we're taking for Iconica Series Two, so this post is an update to previous information I've posted here back in May of 2010.

Iconica Series Two - Sanctum

The first Iconica set was named Prelude, after my first book. As announced in May of 2010, the next Iconica series will indeed be named Sanctum.

Those of you familiar with the stories set within Rynaga may be wondering: "Why is this series named Sanctum?" Well, here's some general backstory for you.

After realizing the dangerous course of action taken by the Sarion government against the native peoples of Rynaga, a large group of Sarion citizens separate themselves from their ruling parties and the Legion agenda. In doing so these rebels are banished and put under penalty of death should they be found roaming Sarion lands.

While resolute in their decision to abandon their governments ideals, the exiles face much hardship. Families are separated, Sarion townships are thrown into chaos and city states suffer economically. As a show of solidarity and rebirth, these former Sarion citizens - made up of farmers, merchants, freelancers, soldiers and even ruling officials - rename themselves Saraja, which loosely translates to "a people remade" in the ancient Dahrian language.

After some time existing as a nomadic people, the Saraja settle within a region of Veratar they come to refer to as Sanctum. Here they cultivate good relationships with the native peoples and gain the trust of their neighbors. Eventually, the lands of Sanctum commit themselves to an alliance with the Protectorate states, putting them on a collision course with the ideals of their former kinsmen.

Development Updates for Series Two

Previously, it was thought that the archetypical Saraja protector might be called a Knight. Yet, after further consideration this approach seemed too plain and too predictable. Where possible, we want to infuse unique sounding characters into our stories. So based on the world lore and back story content, we've decided to create a new archetype called the Haladron.

Haladron are armored fighters which patrol the lands of Sanctum. There are several different types of Haladron and they're comprised of both men and women. While it is possible for anyone to become part of a Haladron fellowship, admittance is granted only after candidates complete three quests. (More about this another time.)

Back in May 2010, I had announced that Sanctum would be a new Faction. This direction has also changed. Sanctum affiliated characters will be part of the Protectorate Faction. This is more in line with the world lore and helps maintain a good balance between factions as the game grows.

Release Information

Iconica Series Two is more than halfway done in terms of content creation and I plan to have all of the cards done by the end of Winter. 

I plan to release the complete Iconica Series Two at this years Phoenix Comicon in May. Here are the different ways you'll be able to aquire the new characters:

New Iconica Starter Set - A new Iconica Starter Set with six new cards from the Sanctum series will be released. This will give newcomers to the game an opportunity to experience the game on a smaller scale, just like the Prelude Starter did. (The six character cards in the previous Prelude Starter Set will be available for individual purchase once series two is released.)

New Iconica Series Two Boxed Set - A new boxed set for Iconica Series Two will be released. There will be a price break over buying each card individually.

Individual Iconica Cards - Each card in series one and series two will be available for individual purchase. In addition, there will be other cards released which are not part of boxed sets. In fact, they are not numbered as part of a series and are released randomly.

Let me know if you have any questions. Check back again this week for the lineup of series two characters! If you have not yet, consider following Rynaga on Twitter. I send out alerts via Twitter letting followers know when new information is released.

As always, thanks so much for your support!

-Safe travels!

Tuesday, February 8, 2011

"Earth to Eric, Are You Out There?"

I am and I'm back to this business of blogging.

After a few months of organizing myself and starting some very big projects I'm turning my attention back to sending transmissions about the project. Admittedly, I should keep this going all the time, so I'll be giving this renewed attention from here out. Facebook and Twitter will be very important channels for me in the coming months.

Announcements

World of Rynaga Website - This is in the final stages of development and I'm really excited about what's to come! The web developer I'm working with is both thoughtful and skilled and is assisting me with building a framework for the website that not only works great now, but has room to grow into.

The site will launch with a new shop, a personal journal of my travels and a great resource for those of you who are creating RPG's set within Rynaga! Can't wait to share this.

Iconica - Series Two - I'll be announcing the new card lineup this week! Series Two is coming along great and we've spent the last few months improving upon actions, exploring new possibilities for characters and getting feedback from players. It's been valuable time spent. Watch for an update this week on Iconica!

My New Book - I'm going to be announcing more about this as well (title art, premise, more) and taking pre-orders! Stay tuned.

What You Can Do

Many have asked what they can do to help me and I'm very grateful for the support. Here's how to help for now: Tell one person about this project! This helps tremendously. Your friends value your opinion.

If you have not yet, please consider following my Rynaga Twitter profile, which is: @rynaga.

Thanks.

-Safe travels!

Friday, November 19, 2010

What's Going On?

I've been quiet on my blog lately. I know. Well, there's tons going on.

I'm working with a developer on the new rynaga.com website. (Coming in January 2011) We're finishing concepts for the next series of Iconica game cards. I'm also putting the finishing touches on some pre-order packages we're getting ready for 2011.

We want Phoenix Comicon to be our big event for releasing new content each year. In fact, we've secured a larger booth for 2011 to ensure we have enough space for what's to come!

Also, I'm still working on Iconica Scenario cards, which will be free to download. The balancing on these cards is pretty tough to get down, but it's coming together. I hope to have more news on this very soon.

So, I'm still around. I'm just spending a ton of time on big picture projects and with the holidays coming, travel will be involved too. Ok, back to work.

-Safe travels!

Friday, October 22, 2010

The Weekly Offworlder

Notes on the Harren People

Harren (har-en) are a race of seafaring people native to Rynaga. Ages ago, Harren were among the first to traverse the oceans and master the art of seaship construction. Their skills as negotiators, diplomats and barterers has helped them carve out an esteemed reputation as honest merchants and reliable transporters of valuable goods.

Harren society is lead by a form of government based on monarchy. However, every 100 years rule shifts from one family to another chosen by the people. On Rynaga, each race has a capital city or home city as it is called. These cities represent the complete culture of the given society. The island of Syleen is the home city of the Harren and is well-known as a place of beauty and relaxation.

As a people, Harren are free-spirited and spontaneous. They have a love of music and possess a rich heritage of crafting stringed instruments. Traditionally, each Harren seaship sets sail with its own group of musicians, commissioned to sing, play their instruments and tell epic stories to passengers. It's no wonder most people intent on traveling by seaship secure passage on Harren ships.

In terms of appearance, Harren stand four to five feet tall and have beige, green or blue velveteen skin. They're well-suited to life at sea, able to stay submerged in underwater for up to three hours at a time. Harren are also very fast swimmers and are known to fish underwater for sport.

I must say that I have not spent much time with the Harren people so far. They rarely tolerate being inland for more than a few days and I have not made it out to any islands yet. Either way, they are well spoken of as a people and while they may be small in physical appearance, their love of life and appreciation for all that is beautiful on Rynaga inspires others to great deeds.

-Safe travels!

Monday, October 11, 2010

RinCon 2010


I want to thank everyone who came out to support our demos, tournaments and products at this years RinCon gaming event in Tucson. We had a wonderful time demoing games, talking about the world of Rynaga and most importantly, getting to know all of you a bit better.

Congrats to Melissa who was the winner of our first ever Iconica tournament. She was undefeated during demo play and went on to win three straight matches to be our tourney champion on Saturday!

Sunday was equally exciting when a challenger named Mark, new to Iconica, entered Sunday's tournament and won a close victory against runner up Scott. Their battle was one to remember.

A couple of comments we received really reinforced our belief that Iconica is something special in the gaming world:
"I've been gaming for 15 years and I can say Iconica is game that is not only different, but fun." -Chris
"You guys have created a game with so much potential. Keep doing what you're doing." -Ed
"The art style drew me in, the gameplay kept me playing." -Chrissy
Thanks again everyone! We're excited about what's coming and look for information on Iconica Scenario cards very soon.

-Safe travels!

What We're Working On

I want to give some updates for different projects we're (Specimen) working on around here. A big THANK YOU to everyone who is supporting this project with resources, time and as patrons. I don't take it for granted.

Iconica

Rather than releasing individual cards for Iconica Series Two, I plan to release this as a complete set, all at once during Q1 of 2011. We decided to go this route partly based on feedback from gamers and collectors as well as some research we gathered on buying patterns and merchandising. Shipping costs add up for individual sale items, especially for our overseas friends.

The main driver for this however is that will give us the chance to craft additional content and even reduce paper usage and waste. It's important to me to make sure we're doing what we can to be sustainable.

Does this mean there will be no new Iconica coming up? No! I'll be releasing a set of Iconica Scenario cards as free PDF downloads. Scenario's will be a great way to experience Iconica in an RPG-like setting. More info soon.

The Lost Lamp - Book One


As some of you may know and as mentioned in this Weekly Offworlder post, the main character (Solan) in our first book Prelude, has been missing for some time now. I'm working away on a series of books that will not only solve the mystery of Solan's disappearance, but ultimately set the stage for something grand.

I'll have more information on this project in the coming weeks.

It's important to me for people to know what we're working on, but more importantly how we do it. This project is completely self-funded, so development times will be stretched occasionally. However, having said that, it's full steam ahead.

-Safe travels!

Tuesday, October 5, 2010

RinCon AZ

This weekend we'll be in Tucson for RinCon!

The plan is to be running Iconica demos every hour on the hour and to also hold two small tournaments - one on Saturday and one Sunday morning. We'll also be testing some new elements of Iconica as well!

You can learn more about RinCon here. Hope to see you there.

-Safe travels!

Friday, September 3, 2010

Iconica Series One Box Set Goes to the Vault

Heads up!

I have a total of 6 Iconica Series One Box Sets left at my Etsy Shop. That's it. Once these six are sold (or November 3, 2010 rolls around), this item will not be available for sale.

If any sets are left on November 3, they'll be transferred to a stone vault hidden in the Superstition Mountains, along with other treasured relics of my past: the Lost Dutchman's gold, a radio-flyer wagon, beat-up crime-fighting suit and a giant ball of foil I made one summer.

Oh, and a ray gun I found in Sedona. Trust me, that thing should never fall into the wrong hands.

UPDATE

Iconica Series One Box Sets are sold out online. I will, on occasion, release small quantities of these sets in person and online, so check back.

-Safe Travels!

What's Going On?

Yup, that's the question I've been getting from you guys and I'm here to say: lots!

The thing is, I have several projects in the works currently for Rynaga. Here they are in no particular order:

A New Book - While I have no release date yet, progress on a series of books is going nicely. I'll have a preview soon.

Iconica Series Two - Anyone who knows me, knows I use the Arizona summers for development time, mostly cause it's hot outside and that's about the only reason I need to stay indoors and work on stuff! Anyhoo, the next series of Iconica cards is simmering away. Look for a late fall release.

Other Surprises - I'm not ready to announce three other projects I have in the works quite yet, but let's just say I'm in talks with a software developer, web content strategist and a musician. Hmmmmmm.

-Safe Travels!

Friday, August 20, 2010

The Weekly Offworlder

The Search for Solan

Early in 2008, I compiled a series of messages from a good friend I once knew here on Rynaga named Solan. I released these messages in a book entitled Prelude. It's been some time now since Solan's disappearance and I must say that hope of seeing him again is beginning to fade.

Solan entered the Shrinking Depths over a year and a half ago. Since then, not a word has been heard from him or his team. I've heard rumors that an expedition to find Solan is in the works. Solan was an accomplished guide and outdoorsman, so it is possible that he is alive. However, Rynaga is a big place and finding out what happened to him will not be for the faint of heart.

The Shrinking Depths have always been a rich source of myth and legend. This series of caves seems to have a strange effect on visitors, described most often as a loss of time or feeling of disconnection from reality. Many explorers have visited this landmark. A few have returned with their strange tales. Most have never been seen again.

It would be a mistake to underestimate Solan and his survival skills. Yet, he entered a place no one on Rynaga understands or knows how to navigate. This fact presents many challenges to even the most intrepid soul. After all, how does one prepare for the unknown?

I know how Solan would have answered this question. "When preparing to face the unknown, first take control of your fears."

-Safe travels!

Friday, August 13, 2010

The Weekly Offworlder

Owls of Veratar

Of all the flying creatures of Rynaga, owls have proved to be the most endearing and useful to its peoples. In fact almost every family keeps owls for messaging, scouting, fishing, hunting, playing or even protection. They've become extensions of the family structure to a great degree. Here are some of the most common breeds found throughout the land of Veratar:

Glade Owl – Glade owls are known for their distinctive screeching, which takes place for an hour every day around dusk. They're white with grey spots and have a tuft on their heads that makes it look as if they have a single horn. These owls live on fish and tiny carapid.

Silentwood Owl – This abundant species comes in many colors and sizes. However, all have small manes and ear tufts resembling small horns. Silentwood owls mate for life and hunt in pairs. Because they hunt in teams of two, they are emboldened to attack larger prey at times, bringing down smaller deer with ease.

Ocean Owl – Ocean owls stand about three feet tall and have a wing span that reaches 10 - 12 feet, making them one of the largest owl species known. They're usually white with blue pinions and green eyes. While ocean owls are rarely tamed, they're quite friendly. They've been known to land on traveling ships to rest their weary wings.

Trinket Owl – The most commonly kept owl, trinket owls are trained messengers. While these playful little owls measure out at 1 foot tall when fully grown and have a wingspan of under 4 feet, they are one of the most durable creatures in Veratar. With the help of air currents high up in the atmosphere they have been known to travel great distances in a small amount of time. trinket owls are also adept at swimming and traversing storms.


Lylean Owl – Thus, hunters and wood keepers of the land use lylean owls for tracking down prey and scouting. This is mostly due to their solid build and almost non-existent need for sleep. Lylean owls have a keen sense of their surroundings and are able to sense danger from afar, another trait that comes in handy for their handlers.

I grew up seeing images of owls in National Geographic magazine and on TV during Nature documentaries on PBS. The great impression these creatures left on me as an Earth child has not waned in recent years.

-Safe travels!

Friday, August 6, 2010

The Weekly Offworlder

Notes on the Sidrani People

Among the five most common races populating Rynaga, the most widely dispersed are the Sidrani (sid-raw-nee). Hailing from the peaceful continent of Hyvalis, the Sidrani are a force for unity and goodwill. Sidrani city states are ruled by monarchy, with rule being passed down from parents to children. The capital government is supported by a cast of advisers, ambassadors, magistrates and guardians overseeing each Sidrani city state.

Sidrani values are rooted in the family structure. Loyalty, honor and respect of ones heritage are ideals held in the highest regard. In order to promote self-sustaining attributes in their young, most Sidrani children are trained in the art of concealment and basic self-defense. As they grow older, they are taught to hunt with the bow. They are also instructed in basic to advanced wilderness survival skills, which includes learning how to track prey, avoiding danger and identifying many forms of wild life, such as Carapid. On average, the Sidrani lifespan is about one hundred twenty years.

Sidrani are strong physically and fair skinned with dark hair and dark eyes. They are taller than Sarion, ranging in height from seven to eight feet tall. Sidrani have an affinity for the sea and its colors, which is reflected in their culture in many different ways. In fact, Sidrani cities such as Phaedra are known for being decorated in blues, golds and greens, colors often associated with the sea. Many Sidrani fables and stories tell of great civilizations and mythical creatures living beneath the ocean waves.

In recent decades, the Sidrani took the lead in unifying many of Veratar's people to work together. The Pact of One was the first step in reaching a common goal between races and creating a measure of peace across Veratar. While peace throughout Veratar is still a fragile thing, the Pact of One has made it more difficult for Sarion city states to impose their will on others. These expansionists do not recognize the Pact, its decrees or regulations. In view of this, the Sidrani keep a close eye on Sarion activities.

Most of the time I spend on Rynaga is with the Sidrani people. The stories I could tell of them are countless. Yet, the most important thing to know about these people is how strong they are inside. They are the very essence of balance, keeping emotion and logic in their proper places. My sense is this will serve them well in the coming years, just as it has throughout their history.

-Safe travels!

Friday, July 30, 2010

The Weekly Offworlder

Origins of the word "Rynaga"

The name Rynaga (pronounced rin-ah-gah) means two different things. In the tongue of the ancient Dahrian language, "ryn" means center and "na-ga" refers to fire. (The Dahrian are believed to be the eldest of races on Rynaga. I'll tell you more about them some other time.)

Age old Dahrian texts teach that Rynaga was formed around a "heart of fire." While our Earth is powered by the Sun, Rynaga's engine is its planetary core which gives off many different forms of energy, influencing everything from intense weather cycles to the growth of Rynaga's diverse lifeforms.

The Dahrian applied the meaning of the word Rynaga to themselves as a people, believing that each person must be centered and balanced, living with a heart that burns with compassion and a deep love of life. There is a Dahrian proverb that asks one to consider his own source of energy:

"A fire can burn the soul or warm the soul. A fire can take life or foster life. Which source of energy do you possess?"

So, while Earthlings might refer to a "Mother Earth", Rynagans refer to the "Heart of Fire." Rynaga is a self-sustaining world with a life-giving core.

-Safe travels!

Iconica Series Two Update

Work on Iconica series two continues and is coming along well. Initially, there were questions around whether or not to offer a new starter set and how this would impact the current card releases. We've answered these questions and I think we're on track now.

We're also working on increasing the RPG factor with this next series by introducing Scenario Cards. These cards will provide specific rules for an engagement and will activate new elements of the game.

Are you interested in an Iconica tournament? Well, we're continuing plans to start an annual tournament. However, we're trying to gauge interest and get feedback from players. Email me with any input or feel free to comment here.

I'll have more updates on this as we near our late summer / early fall release date. Thanks for your support!

-Safe travels!

Friday, July 23, 2010

The Weekly Offworlder

Carapid

Some of the most fascinating creatures I've encountered on Rynaga are Carapid. On Earth, these creatures would resemble gigantic insects. (Many of these creatures stand more than 12 feet high and some possess wing spans of over 40 feet.) On Rynaga, Carapid represent a vital force for balance in the natural world.

Carapid can be identified by several traits:
  1. They possess tough exoskeletons
  2. They build hives, often called nests
  3. They swarm together en masse every year
  4. They communicate using antennae
  5. They have a life span of 5-7 months
While their life spans are brief, they represent one of Rynaga's most abundant life forms. Carapid can be very dangerous while they're swarming, however each year these creatures are hunted and used for many things including food, medicine, armor, jewelry, weapons, glues, oils, dyes, thread making, utensils, shielding and more.

Carapid are found at sea, in the air, on the surface of the land as well as in the subterranean depths. Most of these creatures feed on lesser forms of Carapid, plant foliage, fruit and nectar. Feeding on humanoids is rare, but does occur, especially if their territories are trespassed upon at certain times during their swarming.

Carapid hunting has become a lucrative sport among many mercenaries looking to harvest valuable husks and shells from the creatures. Yet, each year, some of these hunters are lost to the Carapid hordes who defend their larvae at all costs. Apparently, a threatened nest queen or king is a terrible sight to behold.

Here's to hoping I never have to know firsthand.

For eons of time, Carapid have been plowing the soil, pollinating flowers and building great works of engineering across many lands of this world. Earthlings would look upon these creatures with fear, like something from a sci-fi nightmare. To the peoples of Rynaga, they only instill admiration and respect.

-Safe travels!

Friday, July 16, 2010

The Weekly Offworlder

The Likable Lizard

Last week, I told you a bit about the small city of Quena and its famous igwaza (ig-waz-ah) trainers. I thought I'd tell you a bit more about these lizard-like creatures in this post.

During my travels, I've learned that there are twenty-two known species of igwaza found throughout Rynaga. They possess strong, squared jawlines, tough scaled hides and talons resembling those of a raptor. Most igawza are bi-peds, traveling on two legs. Their life-spans vary, but most live between 10 to 50 years of age.

Igwaza vary in color from white, gray, orange and brown to green, blue and black. White versions are uncommon and expensive to attain. Some igwaza employ camouflage in order to conceal themselves and their young. Diets among igwaza are very diverse. Some favor meat and will hunt down large insects in packs, while others are strict herbivores and omnivores.

While their appearance may seem threatening, igwaza are friendly creatures. Of course, they are very protective of their masters when trained and will become aggressive if they or their young are threatened in the wild. Igwaza range in height from four to 25 feet tall and are capable of running at speeds up to 40 miles per hour. The Lylean breed are able to fly, reaching speeds of more than 70 miles per hour.

I've documented some of the popular species of igwaza:

1. Lylean Igwaza - Widely regarded as one of the most beautiful of Veratar's creatures, Lylean Igwaza are sleek, agile, extremely fast and capable of flying at high altitudes. This species was almost wiped out by a plague decades ago. However, thanks to the efforts of Quenan, Hirojan and Phaedran trainers, their numbers are growing steadily. While it's possible to acquire a Lylean Igwaza, the expense is enormous and it is a long process. The city state of Lylea (due north and east of Quena) monitors the growth of this breed and it decides if and when a Lylean variant may be sold or purchased.

2. Grand Igwaza - Grand Igwaza are the largest of the Igwaza breeds. They are valued for their ability to carry, pull and push heavy burdens and are often used for support during building projects. They're also trained and used by Phaedran Ryngaurd as mounts and warrior beasts. However, one cannot force an Igwaza to absorb battle conditioning. If a creature feels tormented by its training it will become susceptible to injury, sickness and even death. Therefore, specific beasts are observed for signs of candidacy into this class.

3. Silentwood Igwaza - Also known as Evaders, this species is used for reconnaissance and hunting. Their ability to change color gives them the advantage of stealth. This breed can also go extended periods of time without food or water, which is good for long journeys. Their durability combined with speed and strength, make the Silentwood Igwaza one of the most popular modes of transportation.

4. Quenan Igwaza - The Quenan variant is the most common on Veratar. Many families keep them as mounts, hunting partners and scouts. Children are customarily given an igwaza egg at the age of 13. Children learn valuable lessons from caring for their igwaza pets. Once hatched, the little lizards grow to maturity within five years, at which time they are trained for riding.

5. Igwaza Runner - Runners are used for delivering messages to drop posts in cities straight from wilderness encampments. It is not uncommon for explorers and trackers to have a team of Runners at their disposal. Runners will routinely leave their masters on an errand and travel long distances back to their owners. Their sense of smell is extremely sophisticated. The Runner possesses an "olfactory memory," which allows it to associate specific scents with different places, objects and people. They can track these scents over hundreds of miles.

Earlier in Earth's history, the horse was used for it's towing capacity, as a beast of burden and as a means of transportation. The igwaza fills this role on Rynaga. Their power, agility and durability make them the perfect utility tool on the farm as well as the frontier. Their intelligence and loyalty make them one of the best friends a traveler can find.

-Safe travels!

Friday, July 9, 2010

The Weekly Offworlder

Quena - Land of the Igwaza Riders

During this time of year, the land of Veratar is racked by cold gales that come in from the Sea of Sirena. There's always shelter to be found in towns and cities, but you don't want to be caught in the open during the these icy storms.

Recently, I've been spending more time in Quena, a Sidrani township that sits between the city state of Phaedra to the west and Silentwood forest to the east. (See the southwest region of this map.) The town is large enough to matter, yet small enough to acknowledge my presence. Markets filled with baked goods, cooked meats and rare spices overload ones sense of smell. Blue willow trees whirl in the wind and fill the air with the sound of their rustling leaves.

Many of the men here make their living as animal trainers. They work with several different types of beasts such as flying lizards and great stags, which they tame for various adventurers seeking to travel east and north. If you're fortunate enough to catch a beast of your own in the field, the Quenans are most likely your only hope of taming it.

Citizens of Quena are gearing up for the annual Igwaza Run. Hundreds of these creatures are rounded up by trainers in an area known as the Igwaza Preserve and herded to Quena. While Igwaza are hearty creatures, they are known to die in captivity if they're not suited for domestication, so only a handful of the best candidates are kept. The rest are "run" back down into the valley preserve by young boys riding on Igwaza mounts of their own.

Quenan culture centers around harmonious existence with the beasts of the wild. For every feral creature in this region, there is another that is loyal to its caring Sidrani master.

-Safe travels!

Thursday, July 8, 2010

The Weekly Offworlder

I've been planning for a series of posts due to start tomorrow (each Friday) called "The Weekly Offworlder." In this series, I'll profile the people, places and creatures of Rynaga as I learn more about them.

For a long time, I've seen myself as a visitor to Rynaga. Someone who travels there and returns to Earth with new stories and adventures to relate. My intention with this series is to use the content as back-story material, not only for Iconica but for the books and prints I produce as well. Who knows? Maybe it will even bring people closer to Rynaga as a place as well. Sound good?

Ok. I gotta go. It's time to pack.

-Safe travels!

Tuesday, July 6, 2010

Here are some brief updates on things we're working on:

World of Rynaga - Book 2

The next book set within this fictional world is currently in development. I don't have a release date quite yet, but it's slated for Q4 2010. More information to come!

Iconica - Series 2

Our small development team is currently working on plans for Iconica Series 2, which includes analyzing the current state of the game, reviewing what we've learned and considering player feedback. Things are coming along nicely.

I've been concepting new characters and giving attention to the different peoples and cultures of Rynaga. The RPG element is growing for this project and I want to make sure that continues.

We're planning on a late summer release for Iconica Series 2. I'll post a preview of the next installment of the game here on my blog soon.

rynaga.com

I've been redesigning this website for several months now and plans are in place for a relaunch. Incorporating space for news updates from Rynaga, RPG content, a store, explorable maps and other elements make this a pretty hefty project. This is something I am planning to be done with by Fall 2010.

-Safe travels!

Sunday, June 20, 2010

Iconica - Series One Box Set

Well after about a year and a couple months, series one of Iconica is all wrapped up. The new Iconica Box Set represents a milestone for the game and I'm very thankful for all the support you guys have provided. It's been great touring the town playing games and getting your feedback.

So what's next? Well we're playing Iconica, testing new card types, planning for series two and creating new characters.



We'll also be planning more Iconica Game Nights, coming to the east valley soon.

I'll also be releasing more new prints such as this new Wildcard print, based on art from the Iconica Wildcard character.



-Safe travels!

Monday, May 31, 2010

Thanks Everyone!

I want to sincerely thank everyone who came out and visited our booth at Phoenix Comicon. My wife and I had a great time meeting everyone. (Thanks Matt and Teresa!)

I absolutely could not have pulled off everything without the help of Adrian, Kirk, Jenny and Larissa. Thanks so much you guys, can't wait till next year!

We received a bunch of questions at the con this year and I thought I would address a few general ones here.

When will the Iconica Boxed Set be released?


The plan is to release the boxed set at Red Hot Robot on June 19th. So far, everything is going according to plan! The boxed set will feature the complete Prelude Series. Each card in the series will still be available individually.

When will I be able to purchase the Cipher and Paragon on your Etsy Shop?

I'll offer these on my Etsy Shop sometime during the week of June 1st. (I thought I would have those posted today, but I need a little down time from the Con with my family.)

Will you be selling prints on your Etsy Shop?

Yes. I'll be adding prints to my Etsy site shortly, as in the next several days.

As for the next few days, I have unpacking from the Con to do, Etsy orders to ship and organizing to do for our upcoming show on Saturday the 19th.

-Safe travels!

Sunday, May 23, 2010

Phoenix Comicon 2010

Phoenix Comicon 2010 has arrived and I'm looking forward to another fun event, meeting new people, artists and friends of Rynaga.  I hope you'll plan on stopping by for a visit.

The World of Rynaga table will be located in the Small Press area again this year. I'll have books, prints and Iconica game sets on hand. I'll also be releasing two new Iconica cards and limited edition prints.


See you there!

Announcing Iconica Series Two

I wanted to take a few moments to outline my plans for Iconica Series Two, which will be called the Sanctum Series. 

Wrapping up the Prelude Series

The first series of Iconica game cards was named after my first book, Prelude. This is because several of the characters in this series are referred to in my book. The book also served as an introduction to the World of Rynaga, while Iconica was created to be a way for players to experience the people and places of this world while having a social experience.

The Iconica Prelude Series is due to wrap up this summer with a new Sentinel and two Special character types: the Brew Master and a mystery character that's not being announced just yet.

In the end this series will have 22 cards in all. It's completion will mark a milestone in the Rynaga project and I'll be celebrating by offering a boxed set which will include ALL of the cards in series one. Heck, I'll probably raise a pint or two in celebration as well!

Setting the stage for Series Two

As is outlined in the rules for Iconica, the Sarion are an antagonist race on Rynaga. They're busy working on a project they call Legion. The details of this project are not fully known, however, evidence concerning the purpose of the Legion initiative points to a sinister plot.

In view of this, a large group of Sarion citizens turn against their own government. They forfeit their citizenship and vow never to support Sarion tyranny. Led by a group of courageous leaders, a mass exodus takes place and thousands of rebels leave Sarion held lands, seeking asylum with the Protectorate. 

At first, the members of the Protectorate hesitate to welcome these rebel Sarion. They do not fully trust their motives. As a show of solidarity and rebirth as a people, the Sarion rebels name themselves Saraja, which means "a people remade." The Saraja eventually gain not only the support of the Protectorate peoples, but their respect as well.

After a long journey, the Saraja settle themselves and begin work on their first city, called Sanctum. From here, they begin living in harmony with the native races of Rynaga while defending those in need of protection, healing and respite from oppression.

Iconica Sanctum Series

Series Two will be characterized by several Sanctum characters and thus will be referred to as the Sanctum Series.

Some of the characters in this collection will include Knights, Dyads (not Dryads), Haladrons and Apothecarys. I'll have more information on these new characters later. 

The important thing to note is this: Sanctum will be a new Faction. Yup. Instead of three factions, Protectorate, Legion and Independent, there will now be four. The Sanctum faction may be partnered with Protectorate or Independent characters, but not Legion characters. Again, more information will follow.

Full speed ahead

By Phoenix Comicon 2011, I'd like to be finishing the Sanctum series and preparing to start the third. I'm so thankful for all the support Iconica has received so far. My goal is to continue creating an enjoyable fantasy-themed, indie-gaming experience that exists in it's own category, set apart from the norm yet approachable.

As for the future, I've raised the anchor, opened the sails and I've got my hands on the helm. Iconica is sailing full speed ahead on open waters with a clear direction. I hope you'll continue the journey with me. 

-Safe travels!

Iconica Series One - UPDATED Checklist

I've made some adjustments to the previous checklist I posted for Iconica. The reason I've changed the lineup a bit has to do with how series two will be themed. I'll have more info on this in my next post. 

The update to series one means there will be eight Protectorate characters, eight Legion characters and six Independent characters. 

Here's the new lineup for series one:

Iconica Series One (Prelude Series)


#001 - Featherune Sentinel - Comes with Starter Set
#002 - Karkalan Dreadnaut - Comes with Starter Set
#003 - Silentwood Hunter - Comes with Starter Set
#004 - Featherune Bow Maiden - Comes with Starter Set
#005 - Shadowhand Agent - Comes with Starter Set
#006 - Northern Rim Ranger - Comes with Starter Set
#007 - Kril Assassin -
Available individually
#008 - Araylian Pathfinder - Available individually
#009 - Phaedran Sentinel - Available individually
#010 - Vanmark Nightwatcher - Available individually
#011 - Black Door Shrieve - Available individually
#012 - Symetran Songsayer - Available individually
#013 - Drakhan Raider - Available individually
#014 - Thornholde Sentinel - In development
#015 - Greystalk Vaygr Slayer - Available individually
#016 - Karmethian Chemist - Available individually
#017 - Blue Hollow Avenir - Available individually
#018 - Vanessian Paragon -
Available individually
#019 - Lunaen Masquer - Available individually
#020 - Ithilian Cipher -
Available individually
#021 - Hirojan Brew Master - In development
#022 - ??? - In development 


The Paragon and Cipher will debut at Phoenix Comicon this year! Stop by, introduce yourself and take a look at the new additions. (These two new cards will be available at my Etsy shop starting 5/31/10.)


The Thornholde Sentinel, Brew Master and Mystery card (#22) will be released within the next few weeks. Once they're released, it's on to series two.
 

Safe travels!

Wednesday, May 5, 2010

Iconica Game Night

I'm excited to announce the beginning of an ongoing series of Iconica gaming events, called Iconica Game Night. I'll be partnering with several local establishments around the valley to deliver what I hope to be a fun experience for us.



For those who may not know, Iconica is an indie card game featuring characters from the World of Rynaga, a fictional world of my own creation.

I had the privilege of being featured on Wired.com's GeekDad Blog. Take a look at this review of the game on Wired.com. Here's an interview I did as well for Wired.

"I can't overemphasize how impressed I am with the quality of the game, both the appearance and the actual gameplay." 
-Jonathan Liu, GeekDad Blog/Wired.com


How Game Night Works
Meet me at the location announced. Grab a treat, take a seat and challenge me to a quick game of Iconica. (We'll each choose one character and face off against each other.) If you defeat me, you'll win a unique Iconica character card. If I win, that's when I practice my diabolical laugh: Muahahahahahhaha! It's all in good fun, and hey, you'll still win something for playing. 

Are you game?

First Stop: Blueberry Deluxe

Jessica at Blueberry Deluxe Boutique is a friend I made through Etsy. Her shop features vintage clothing, art and accessories. She named her shop after her Pug Blueberry.

So here's the address:

Blueberry Deluxe
702 W. Montecito
Phoenix, AZ 85013
602.717.8376

I'll be there on Thursday, May 20, 2010 from 7:00pm to 9:00pm. We'll have homemade treats on hand as well as cool summertime drinks. I'll have books, prints and Iconica game sets available too.

Over the coming days I'll be announcing new locations, dates and times. In the end, Iconica is really about bringing people together. I look forward to sharing some time with you. Thanks for your support!


-Safe travels!

Monday, April 26, 2010

Phoenix Comicon Preparations

The next several weeks will be full of preparations for this years Phoenix Comicon in downtown Phoenix. I'll have a small press booth (T16) and a setup similar to last years, with a few improvements. I'm a nut for keeping things clean and organized, so I'm looking for ways to maximize the space I have.

I'm also preparing some special products for visitors to our booth and I'll be announcing a special summertime agenda for World of Rynaga. So, watch for updates soon. Thanks.

-Safe travels!

Monday, April 19, 2010

Iconica Game Tip #2

Watch Your Tiles

During an Iconica game, it's important to observe what tile a character's damage marker lands on. If you're not paying attention, you're bound to miss an opportunity to prevent incoming damage, status effects, and other negative actions. Just one overlooked detail is enough to unravel your tactical approach to the game and can lead to disaster pretty quickly.

It's true, Iconica was created with layers of complexity. So you don't have to play the game using Strengths and Nullifiers to have fun. Yet, incorporating these elements into your game is really the only way to get the full Iconica experience.

Hey, you want to be prepared come tournament time right? I thought so.

-Safe travels!

Saturday, April 17, 2010

New Iconica Character Releases

Ok, printer stuff is out of the way and I'm moving on! On or before Monday, April 19th at 7pm, the following three characters will be available from my Etsy Shop:
  1. Greystalk Vaygr Slayer
  2. Lunaen Masquer
  3. Drakhan Raider
  4. Araylian Pathfinder
These characters hail from the eastern regions of Veratar. All three of these characters are aligned with the Legion, which serves to balance out the available selection between Protectorate and Legion a bit more.

Safe travels!

Thursday, April 15, 2010

New Iconica Characters Delayed

Well, I was so excited to receive new Iconica characters from my printer today!

But alas, on my way to photograph the new characters, I discovered a production issue that is currently being resolved with my vendor and may result in reprints.

So, the new Iconica cards will suffer a slight delay in their release. I will keep everyone up to date. I have a great source for printing and I'm sure they will correct things quickly.

Safe travels!

Monday, April 12, 2010

Preparing for Phoenix Comicon 2010

Well, I have lots of new Iconica characters at press and I'm waiting with great anticipation for them to be delivered. The next few weeks are going to be very busy for me.

I'm preparing for this years Phoenix Comicon. I'll have a table in the Indie-Publisher's section. Phoenix Comicon is really the only convention I've done so far. There are others around the country I'd like to get involved with, but I'll need to make some serious schedule adjustments to attend them. Regardless, Cons are a great time and it's inspiring to see so many creative people sharing their work and experiences.

I plan to arrive at this years Comicon with lots of new Iconica content, as well as some special "in-person" promotions. I'll keep you guys up to date during the next few weeks.

Ok, back to work. The Con is gonna come quick!

Safe travels!

Sunday, April 4, 2010

Iconica Game Tip #1

Choosing Your Party Members

Iconica is a strategy game. You do a fair of amount of planning and building of your collection. Some favor Offensive characters, while others favor Defensive characters.

Consequently, much of the strategy in Iconica is applied before you even play the game, specifically when you're choosing your party members.

As the rules point out, you and your opponent will take turns choosing characters to play. While this is happening, pay close attention to which characters your opponent is selecting. Choose your own characters based on which cards you believe will be effective against your opponents characters.

How does one know which characters will be effective? Get to know your characters. Once you know the characters, you can begin forming strategies for playing against them.

For instance, playing a Songsayer against an Assassin = not good for the Songsayer 9 times out of 10. However, the Songsayer does well against Defensive class characters.

So, get to know the characters you possess. If you don't own some of them, read their profiles online to find out more about them. After all, in life or in Iconica, knowledge is key.

Safe travels!

Sunday, March 28, 2010

Iconica Series One - Character Checklist

I recently received a request from an Iconica player (Thanks Wayne!) to post a checklist for Iconica Series One Charcter Cards. I thought "Hey, now that's a pretty good idea." So, here it is.

Iconica Series One (Prelude Series)

#001 - Featherune Sentinel - Comes with Starter Set
#002 - Karkalan Dreadnaut - Comes with Starter Set
#003 - Silentwood Hunter - Comes with Starter Set
#004 - Featherune Bow Maiden - Comes with Starter Set
#005 - Shadowhand Agent - Comes with Starter Set
#006 - Northern Rim Ranger - Comes with Starter Set
#007 - Kril Assassin - Comes with Prelude book exclusively
#008 - Araylian Pathfinder - Available individually
#009 - Phaedran Sentinel - Available individually
#010 - Vanmark Nightwatcher - Available individually
#011 - Black Door Shrieve - Available individually
#012 - Symetran Songsayer - Available individually
#013 - Drakhan Raider - Available individually
#014 - Sanctum Knight - In development
#015 - Greystalk Vaygr Slayer - Available individually
#016 - Karmethian Chemist - Available individually
#017 - Blue Hollow Avenir - Available individually
#018 - Vanessian Paragon - In development
#019 - Lunaen Masquer - Available individually
#020 - Ithilian Cipher - In development
#021 - Hirojan Brew Master - In development
#022 - Thornholde Sentinel - In development
#023 - Tanglewood Survivalist - In development

Four characters are due to be put into circulation within the next two weeks so watch for updates to this list. Can't wait to share!

Safe travels!

Monday, March 15, 2010

Thanks Wired.com!

Amazing.

The past two weeks have been buzzing with questions, orders, and interest over Iconica. I want to sincerely express my gratitude to Jonathan Liu for such a favorable review of Iconica. (I'm finally a GeekDad! My wife always knew though.)

Developing Iconica is one of the most fun and satisfying projects I work on as a creative. Its progress is supported by players who love the indie-gaming experience and want to spend time exploring content with soul.

While I maintain a clear vision for Iconica's growth, I welcome suggestions and feedback from the gaming community. In fact, one upcoming character - the Brew Master - is based on a recommendation offered up by an Iconica player! It was a great suggestion because it fit into the lore and culture of Rynaga. I can't wait to share more about how this character was created.

I'm thankful for all of the questions, accolades, and support I've been receiving. Just know this is only the beginning!

-Safe travels

Wednesday, March 10, 2010

Preview - New Iconica Cards

I'm getting ready to release three new Iconica cards so I thought I'd post a preview featuring the new characters. This post may answer some of your initial questions about the cards, but be sure to email me if you have more questions. These three cards are due for release this April.

Description

Masquers are celebrated performers of Sarion lore. Often found traveling with theatrical productions, the Masquer is a passionate story-teller, exquisite dancer and skilled acrobat. Masquers have a talent for mesmerizing their audiences, leaving onlookers in a state of wonderment that is not easily broken.

Skills

The Lunaen Masquer possesses Clarity and Evasion, making her resistant to Blind and Stun. She also has a Parry tile for blocking damage and a Reaction tile that deals 10 damage back to any attacker. While she is a Disruptive Class character, she is capable of healing herself to a small degree.

Action Style

Look for this Masquer to deal out lots of Status Effects, primarily Confusion. She also has the ability to use Actions from opposing characters. If you want a character that will complicate your opponents decisions, she's the one.


Description

Raiders work on the fringe of Sarion lands. Much of their time is spent harassing traveling merchants in search of valuable goods and resources to loot. They abduct dignitaries, politicians and members of royalty whenever they can. Raiders are in the business of holding others for ransom and business is booming.

Skills

Raiders are masters of Evasion. In fact seven of their 17 Health Meter tiles are geared towards avoiding Stun. In addition, Raiders have a Reaction damage potential of 50 points.

Action Style

The Drakhan Raider is well-suited to dealing out damage and has an ability that removes negative status effects from his allies. He also has an Action called "Ransom" which prevents three opposing characters from using any #6 Actions until they roll doubles.


Description

The misty region known as Greystalk is home to a high concentration of Vaygr; powerful, intelligent, and carnivorous beasts that consistently threaten Sarion citizens. Hunters of this realm specialize in suppressing the Vaygr threat. Without Slayers, Sarion towns would be overrun with these beasts.

Skills

The Vaygr Slayer is a survivor. He has a good amount of health and uses Parry tiles to block incoming damage. He also carries an herb called Lilander with him, which comes in handy for healing.

Action Style

The more damage this Slayer receives, the more damage he is capable of delivering. His Actions are geared towards endurance and adaptability throughout all stages of the game. He may not deal great amounts of damage early on, but he's a great game closer.

I'm excited about these new cards and I can't wait to share more with you in the coming weeks.

-Safe travels

Monday, February 22, 2010

World of Rynaga - iPhone Wallpapers

Here's some nifty wallpaper images for your iPhone. Just download them and store them wherever you keep your iPhone pictures and there you go.

Tuesday, February 9, 2010

Finding Inspiration

Like most people I have a day job.

I'm a graphic designer for an in-house marketing team here in Phoenix. Most of my work is pretty straight forward. It's corporate work with corporate clients. Many times it can be cut and dry.

So, I've written up ideas I try to remind myself of when I need inspiration. Maybe one or two might spark an idea for you.

Play - Explore new directions for the brand or products you're representing, even if they are just concepts. Experiment with new colors, type treatments and patterns. Think of possible messages and strategies. Make note of the business reasons for your ideas, you never know when they may come in handy.

Volunteer - Start doing something with a professional organization such as AIGA. Volunteer your time or donate work to a cause that benefits students or those in need.

Teach something - Help someone who needs assistance in your field of study. Perhaps you have a relative or know a student that might have questions about your line of work. Be there for them. Educate your clients and team members as well. Offer guidance in a sincere, non-egotistical manner.

Learn something - Being a life-learner is vital to finding satisfaction both in our careers and personal lives. Take a class, start a new DIY project or perfect a signature dish.

Read something - Not everyone loves reading, but reading can open up TONS of opportunities. Whether it's books or blogs, seek out expert advice that can help you grow. Read, read, read. (Just remember to watch who you're taking advice from.)

Freelance - Unless it's completely against your employers policies, take on a freelance job once and a while. Not only can this provide you with more experience, you have the opportunity to be more selective about the work you take on. (Just don't forget the tax man!)

Get Out of the Office
- If at all possible, change your work environment on occasion. We innovate by looking at the world differently, not behaving like corporate robots! Right? My employers understand this and it has helped me many times when faced with a challenging creative problem. It's amazing how adjusting ones work environment can lead to breakthroughs.

Embrace the Cube - If you have to work in a cubicle, make it as lively as possible. Hang your art, color swatches, posters, anything that will inspire you. Turn your cubicle into a space that represents your vision, goals and persona. Build a library of magazines and books at your desk. Be a resource for others.

Do Good - No matter what, don't sacrifice your personal values. Be determined to see every project succeed, no matter if it's for yourself, your boss or your clients. Be kind to others, but don't compromise high standards. Be firm, but respectful when disagreements arise. Collaborate, yet advocate for what is best for the brand and your client, not yourself. All of this will increase your sense of satisfaction in your work.

Love - It's an emotional word, but that's the point. Show others that you love what you do. If you have a talent or a skill, let it be known and help others. I believe that success born from pure motives is the most satisfactory. (That's why we run into people these days who have lots of money, but aren't happy. It's something to remind ourselves of.)

Don't expect rainbows and butterflies all the time. Office politics, tough customers, tight deadlines and stress will more than likely continue. The bottom line is that success comes with time and only if you work at seeking out and holding on to what inspires you personally.

-Safe travels

Sunday, February 7, 2010

Iconica Update

Ok, the Iconica 2-Player Starter set is available on my store now. Next is to get all of the individual Iconica cards up on Etsy as well.

I've had some questions lately about Iconica:
  1. "Are you still creating cards?" - Yes, definitely. The Iconica project has only just begun. Being an indie creator gives me great control over my content, yet sometimes this means longer development times. I'm trying to be smart about which cards are released and when. This has an impact on game balancing.
  2. "When can we expect new cards?" - Three new cards will be released within the next 60 days. I'll give you a preview on my blog here very shortly.
  3. "How many cards are there in the first series of Iconica cards?" - The first series of Iconica cards, called "Prelude," just like my book, contains 21 cards in all. This series will wrap up at Phoenix Comicon in May. There might be some other Iconica surprises at the Con, so save the date if you can!
Here's some more Iconica game images. Let me know if you have more questions!

Saturday, February 6, 2010

Product Photography

It's not easy, but the results can really raise the profile and charisma of your work. I'm spending the day taking lots of product shots of the Iconica game and game pieces as well.



Admittedly this is something I should have done a while ago. Whatever, I'm doing it now, right?!




Take a look at some more photos of Prelude.

Friday, February 5, 2010

Etsy Shop

Today and tomorrow I'll be working on getting my Etsy shop up and running. Books, prints and cards for the game I've created called Iconica.

Why Etsy? All of my products are made by me. (I do everything except run the printing press.) It's secure, easy to use and most of all - I don't have to code/edit shopping cart code! Etsy makes it easy to incorporate Google Analytics too.

Ultimately, I need to my spend time writing, illustrating and designing. I need to focus on creating new content. Even though I'm currently expanding more of my CSS, HTML and XHTML knowledge, I can't afford to get heavily involved in coding.

There are some cool WordPress shopping carts out there, but they're just not easy for me to incorporate into the kind of Website experience I want to offer visitors.

Well, time for me to get crackin!

Tuesday, February 2, 2010

Now That Star Has Passed

We were two vibrant stars with an hours time,
revolving towards a moment with fate.
We were holding our hopes high in our prime,
held down by no force that earth could create.

Our children grew wild as beautiful weeds,
making their roots in the folds between us.
Our years together passed as white light speeds,
from mornings birth to nights asleep in dust.

You gave me your youth and placed me ahead,
all too soon came our fragile golden years.
You were less my Star and the sun instead,
when the fog-filled days of my mind appeared.

We spent our lives as a mist in the glade.
I sit here alone, I'll not be afraid.


- © Eric Torres

Monday, February 1, 2010

The Elusive Sonnet

I've been writing poetry in sonnet form for some time now. I woke up with this sonnet running around in my head today. If I can catch it and make it presentable, I'll post it today.